Oh, Shadowrun, so near and dear to my heart. I first discovered you as a Sega Genesis game when I was just about to enter high school, and was enamored by your eclectic mix of sci-fi and sorcery, your dark cityscapes, and working hard to make an “honest” Nuyen without getting geeked. It wasn’t until a full year later that I discovered that you were an actual tabletop roleplaying game. I saw the second edition book at my Friendly Local Game Store, instantly gave up my short fling with the Palladium RPG, and never looked back.
Two more editions have come and gone, and now we’re into the brand new 5th edition. The year of Shadowrun happened, and now we’re getting a new card game, a board game, and a miniatures game. Jordan Weisman brought us Shadowrun Returns for our PCs, and now Cliffhanger Productions is bringing us Shadowrun Online.
SRO has a bit of spotty history…
The love of money may be the root of evil, but the possession of money is the necessity of progress. No grand idea or project ever saw fruition from empty coffers (unless you’re a member of the government). It is unfortunate that most folks who have great ideas are not people of means.
There are many great games out there that are nothing more than a small prototype lovingly hand-crafted, or a mere thought in the mind of an aspiring game designer. Unless you’re a game-publishing mega giant like Fantasy Flight Games, attempting to publish a game without a great deal of money is practically doomed to failure.
Thus, the aquisition of funds is the greatest hurdle to the aspiring game-maker. Read the rest of this entry
I cherish those moments when I happen to stumble upon an unexpected gem that I never in my wildest GameMastering dreams would think a company would ever put out. I had one of those moments recently.
Let me tell you about a chromed up cyberpunk love affair with high fantasy that I had through high school and well into college. It was with an eclectic grab-bag of awesome called SHADOWRUN.
My first exposure to SHADOWRUN was not actually the role-playing game proper. It started back in the early 1994 with our family’s usual weekly trip to the local video rental store, and while I was perusing the game section like always, a peculiar Sega Genesis title caught my eye… Read the rest of this entry