Posted by docbelmont
Now the serpent was more crafty than any of the wild animals the Lord God had made. He said to the woman, “Did God really say, ‘You must not eat from any tree in the garden’?”
2 The woman said to the serpent, “We may eat fruit from the trees in the garden, 3 but God did say, ‘You must not eat fruit from the tree that is in the middle of the garden, and you must not touch it, or you will die.’”
4 “You will not certainly die,” the serpent said to the woman. 5 “For God knows that when you eat from it your eyes will be opened, and you will be like God, knowing good and evil.” ~Genesis 3: 1-4
I discovered a game at GenCon this year that took hold of me instantly. It struck me with the nostalgia of the first time I picked up a copy of Mage: The Ascension, and was drawn in by the genre of modern mystics in role-playing games. This kind of game is right up my alley, and I can’t believe I completely missed out on the Kickstarter for it. I only found out about it on the last day of GenCon when I happened by the booth for it. Christopher Gabrielsson, the lead designer, was giving a demo, but I didn’t have time to stay for it. All I could do was snap a picture of their banner, and check it out when I got home. Serpent’s Tongue, the game in question, was seemingly designed especially for guys like me.
Serpent’s Tongue is a spellcasting card game for 1 to 8 players by UnBound Games. This card game, however, is unlike any other.
Games such as Magic: The Gathering simply have you tapping resources, playing cards, and resolving effects, The Serpent’s Tongue takes this a few steps further. First of all, selection of spells to play is not random. Each player has a physical grimoire of spells that they can select from, eliminating many of the most frustrating random elements of game play, and gearing the experience more towards strategy. Read the rest of this entry →