Category Archives: Role-Playing Games
I’ve been on quite the Shadowrun kick lately. It’s not surprising, considering it’s number 2 on my list of favorite Role-Playing settings of all time. Last week, I had the pleasure of sharing my story of how I got into the world of Shadowrun, and my excitement to see Catalyst Games’ new SHADOWRUN 2050 Campaign book. This week, I still focus on Shadowrun, but I switch gears.
I was going over the daily divination in the Poor Wizard’s Almanac, and it has become apparent to me that the year 2013 is going to be dubbed “Year of the Shadowrunner.” Why? Well, because 2013 is going to be big for all Sixth World fans. Shadowrun has essentially been a dead property when it comes to electronic media. The last good Shadowrun titles came out almost 20 years ago, and the latest one didn’t even hit American or European shores. What’s that, you say? Yes, there was one made in 2007, but notice I was talking about a “GOOD” Shadowrun game.
Now, some of you may have heard that Jordan Weisman, one of the original creators of Shadowrun, has re-acquired the license for Shadowrun. This is great news, but it’s also OLD news. He and a little company called Harebrained Schemes are making a brand new Shadowrun game… Read the rest of this entry →
Unfogging the future of gaming is sometimes a trying experience. Some companies have a nasty habit of giving some big reveal about an AWESOME new game that’s sure to rock your socks at some gaming expo or convention; take your pick. They pull out their announcements and their fanfare, blitzing our brains with conceptual delights with colorful displays and candy-like boxes, hoping for us gamers to line up with the promises of giving them money. Then, of course, you’re hopelessly hooked, checking back on the designing company’s website day after day waiting for news that you’re frankly never going to see. Read the rest of this entry →
Life sucks. No matter what your situation is, there’s always something about it that keeps making you wish for “simpler or happier times.” More and more we keep using the expression that “real life is getting in the way” of the things we’d rather be doing. Some are plagued with financial difficulties, some with love/marital problems, some are in politics, religion, or any other list of ideologies that never fail to start blood feuds with friends and family. We start looking for escapes to take us away from our everyday problems. Some might find release in simple pleasures, like watching a favorite sport or TV show, some might find it in saying “to Hell with my diet! Ben & Jerry will take away my troubles!” Still others may find release in the darker and more destructive things in life; like the bottom of a bottle.
I think nerds have it a bit easier than most folk, as we tend to look to our hobbies for comfort. We take great pleasure in finding anything nostalgic. Thanks to the wonders of technology, you can get just about any nostalgic fix you want. All of your favorite cartoons are most likely out on DVD already, and it isn’t hard to find old games at any used game store. There are, however, a few things that are a bit harder to find. Can money really buy your childhood back? Can true magic be bottled up and sold in a store? I suppose that answer is a little different for everyone. We all have different experiences, but I can tell you a little about what I consider childhood.
When I was a lad, I can remember being one of those types of kids that really didn’t need a huge circle of friends to keep happy or entertained. I always measured my company by their quality rather than their quantity. The friends I made as a boy remain my friends today. When I didn’t have my friends, I had a myriad of other distractions in my life. I don’t think my parents ever had to suffer hearing the words “mom (or dad), I’m BORED!” This may have a bit to do with the fact that I was a part of the Nintendo generation, but it also had a bit to do with the fact that I don’t think I really have lived much of those years on this planet. When all of the other kids went to the playgrounds to play kickball, football, or soccer, my friends and I journeyed through forests and dungeons, slaying dragons, and battling dark wizards. Why throw a football when you had a shining steel blade, or a mighty wizard’s staff rippling with arcane power? Sure, both were little more than a stout piece of wood and some clever use of leather straps, but to us, they were the weapons of heroes!
We strapped on our weapons, donned our cloaks and armor Read the rest of this entry →