Category Archives: Collectible Card Games

Forked-tongue-wagging in the Sorcerer’s Sewing Circle

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Now the serpent was more crafty than any of the wild animals the Lord God had made. He said to the woman, “Did God really say, ‘You must not eat from any tree in the garden’?”
2 The woman said to the serpent, “We may eat fruit from the trees in the garden, 3 but God did say, ‘You must not eat fruit from the tree that is in the middle of the garden, and you must not touch it, or you will die.’”
4 “You will not certainly die,” the serpent said to the woman. 5 “For God knows that when you eat from it your eyes will be opened, and you will be like God, knowing good and evil.” ~Genesis 3: 1-4

I discovered a game at GenCon this year that took hold of me instantly. It struck me with the nostalgia of the first time I picked up a copy of Mage: The Ascension, and was drawn in by the genre of modern mystics in role-playing games. This kind of game is right up my alley, and I can’t believe I completely missed out on the Kickstarter for it. I only found out about it on the last day of GenCon when I happened by the booth for it. Christopher Gabrielsson, the lead designer, was giving a demo, but I didn’t have time to stay for it. All I could do was snap a picture of their banner, and check it out when I got home. Serpent’s Tongue, the game in question, was seemingly designed especially for guys like me.

Serpent’s Tongue is a spellcasting card game for 1 to 8 players by UnBound Games. This card game, however, is unlike any other.

Games such as Magic: The Gathering simply have you tapping resources, playing cards, and resolving effects, The Serpent’s Tongue takes this a few steps further. First of all, selection of spells to play is not random. Each player has a physical grimoire of spells that they can select from, eliminating many of the most frustrating random elements of game play, and gearing the experience more towards strategy. Read the rest of this entry

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Fantasy Flight Games: Breathing new life into Collectible Card Games

I got a few emails over the past week regarding my thoughts on  Fantasy Flight Games. I gave them quite a railing in my last blog post about their GenCon presence, mostly about their handling of the distribution of their newest game Netrunner. I’ve been asked if I hate them. Any FFG employees reading it might have thought the same.

OF COURSE I DON’T! “Hating them” couldn’t be further from the truth! As a matter of fact, Fantasy Flight Games is at the top of my list for best game company for non-RPG tabletop games! You might even call me a FFG fanboy.
No, kids, just because mommy and daddy have a fight occasionally doesn’t mean that we don’t love each other. I’m just very vocal about disappointment, and when said disappointment comes from one of my favorite companies…well, tongue-lashing is far more harsh. Read the rest of this entry

Divination 101: Where the hell is it?

Unfogging the future of gaming is sometimes a trying experience. Some companies have a nasty habit of giving some big reveal about an AWESOME new game that’s sure to rock your socks at some gaming expo or convention; take your pick. They pull out their announcements and their fanfare, blitzing our brains with conceptual delights with colorful displays and candy-like boxes, hoping for us gamers to line up with the promises of giving them money. Then, of course, you’re hopelessly hooked, checking back on the designing company’s website day after day waiting for news that you’re frankly never going to see. Read the rest of this entry