Monthly Archives: November 2011

Ghost-Busted

Livin' the dream...

 

[This post has been archived until further notice.]

 

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Forbidden Alchemy is sure to concoct a draught of devilish delight!

You put de lime in de coconut and drank 'em bot' up...

“The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.”
–H.P. Lovecraft

Folks, there’s no hiding my love for all things Lovecraft in gaming. I’m a true sucker for a game of Arkham Horror, and now many of us have had the opportunity to go mad for Mansions of Madness. This great storytelling board game has become an instant favorite with me, and for a short time, some of us out there wondered if this fabulous game was ever going to see an expansion. Until I truly dug into the meat of the game, it looked pretty self-contained. The parts and puzzles that came with the game didn’t allow for much leeway in mixing things up. There would always be rune puzzles and wiring puzzles to solve, and the weapons and gear were pretty straight-forward, allowing little variation, or seeing anything new. There are but FOUR spells in the game (much to my chagrin), and they seem to cover every aspect of gameplay. Worse still, there were FIVE stories in the core set, and even though there are several choices to make in these stories that could be radically different, each premise was still the same. Mansions looked doomed to be a one-hit wonder.

Shame on me for having so little faith in the creative team over at Fantasy Flight Games… Read the rest of this entry