A new edition of DungeonQuest is being made?
What’s different about it? Well, here are the talking points from Fantasy Flight Games’ page:
Combat has been simplified: Combat has been redesigned to feature a streamlined combat system that harkens back to the classic editions of the game. DungeonQuest Revised Edition features a card version of the combat chart found in a previous edition. The new combat system delivers the same tension that DungeonQuest players love, but allows combat to be played out much more quickly. For more detailed information on combat, please see the “Combating the Dungeon’s Monsters” section above.
Search once per room: In DungeonQuest Revised Edition, rooms in the dungeon can now be searched only once per game. This encourages brave dungeon-delvers to venture deeper into Dragonfire dungeon, and is easy to track by placing a search token on the board.
Move between towers: When a hero enters a tower room, he can now optionally move to any other tower room and continue his turn. This change allows you to shadow other players who have created successful paths through the dungeon, adding a new layer of strategy. This also prevents you from being stuck in the opening turns of the game.
Escape using Agility: This streamlined escape mechanic allows players to test Agility in order to successfully escape from a combat.
New rulebook format: DungeonQuest Revised Edition takes advantage of our new rulebook format. The rules are split into two separate, streamlined documents–a Learn-to-Play guide, and a Rules Reference book. This means that you’ll be able to begin exploring the dungeon as soon as you open the box with the help of the handy Learn-to-Play guide. The Rules Reference guide will answer any questions that you may have as you play the game.
A deadlier dungeon: Dragonfire Dungeon is deadlier than ever before, adding new challenges for seasoned dungeon explorers! Surviving the dungeon is a heroic feat, and only the bravest of the brave will make it out alive.
Torchilight Variant: When using the Torchlight Variant, when a player moves into an unexplored room, his torch casts enough light to make out what lies ahead. As a result, he also draws and places adjacent rooms that he has line-of-sight to. This variant adds an element of strategy to the game, as well as creates a much fuller and more complex dungeon throughout the game.
That’s it? THAT’S what warrants a complete new reprint of the game?
Did the game need a bit of fine tuning? Yes. It desperately needed refinement. This, however, requires a patch, not an entire reprint! This couldn’t be released as an “upgrade kit?” This had to be released as a whole new game? You couldn’t add any significant new content or functionality to the game? You’re just going to fix it up a bit, slap on a new cover, and charge us $60 again?
Yeah, that pretty much sums it up.
I like you, Fantasy Flight Games, but this was a dick move.
Oh, Shadowrun, so near and dear to my heart. I first discovered you as a Sega Genesis game when I was just about to enter high school, and was enamored by your eclectic mix of sci-fi and sorcery, your dark cityscapes, and working hard to make an “honest” Nuyen without getting geeked. It wasn’t until a full year later that I discovered that you were an actual tabletop roleplaying game. I saw the second edition book at my Friendly Local Game Store, instantly gave up my short fling with the Palladium RPG, and never looked back.
Two more editions have come and gone, and now we’re into the brand new 5th edition. The year of Shadowrun happened, and now we’re getting a new card game, a board game, and a miniatures game. Jordan Weisman brought us Shadowrun Returns for our PCs, and now Cliffhanger Productions is bringing us Shadowrun Online.
SRO has a bit of spotty history…
I’m kicking down the 4th wall for right now…
Today, I lost one of my childhood heroes. One of the four men who shaped my interests and hobbies, predating even when I was given my first Dungeons & Dragons Basic Set, has passed away at the age of 69.
Harold Ramis was both co-star and co-writer of my very first love, Ghostbusters. While his career as a writer, director, and comedian does not begin and end with Ghostbusters, it will certainly be what he was best remembered for. He went on to an incredible career, directing Analyze This, Caddyshack, National Lampoon’s Vacation, and Groundhog Day. His writing credits also include Animal House and Meatballs. Of course, we all remember his role in Stripes, as well. Read the rest of this entry
No sooner than when I sat down to type out my thoughts on Fantasy Flight Games’ new board game of globe-trotting Lovecraftian horror, did I visit the FFG website and see the announcement. Eldritch Horror is getting it’s first expansion in the second quarter of 2014. I love Eldritch Horror, but my single real complaint about it was that it’s card decks and ancient ones were very light, making the game feel like it was incomplete. A little over two months later (remember, we only got this thing at the very end of November), we see that we’re getting a band aid for the sparse game content.
Part of me feels like this is something that should have been included in the base set. Most certainly, meatier interaction and richer experiences with the ancient ones of Eldritch Horror carry more weight than it’s Arkham Horror counterpart, but a game containing a paltry 4 ancient ones makes this the weakest game in terms of variety, even compared to the quick pick-up-and-play Elder Sign. Read the rest of this entry
No geeky blog page would be complete without at least referencing one of the more famous icons of the subculture, the pirate.
“Black Sails” is STARZ channel’s attempt to break into a market that has lately been saturated due to the antics or our friends over at Disney. While this is a rather obvious ploy for STARZ to get their cut from a popular media image, “Black Sails” looks like it’s going to be far from your run of the mill pirate epic.
Fantasy Flight Games has been well-known for being closed-mouthed about a project until the last minute to surprise fans. Now, it seems like they’re intentionally saying one thing, but doing the opposite. Fortunately, FFG’s latest stunt isn’t “I totally didn’t put a rattlesnake in your bed” only to be greeted by the horror of feeling a scaly bedmate when you slip under the covers, but rather “honey, I didn’t do anything for our anniversary” but surprises her with a week-long cruise anyways. If the following announcement is an example of the kind of “lying” that FFG is going to be doing, well, Fleetwood Mack sang it best, I suppose.
Latest news out of FFG for Descent, 2nd Edition is Oath of the Outcast, a hero and monster expansion. What heroes and monsters? Well, the monster lineup is the Razorwing, Beastmen, and Bane Spiders…our heroes include Shiver, Laurel of Bloodwood, Elder Mok, and Trenloe the Strong.
Sound familiar? Read the rest of this entry
Before I get started on this I offer the warning that there are several spoilers included.
Great Tolkien’s ghost! What did I just watch?
First of all I would like to say that I had high hopes for this film after being slightly disappointed by the first Hobbit movie. I enjoyed it but as a fan of the novel I felt that it was lacking something. The Desolation of Smaug just blew my mind on how absurd a film based around a beloved franchise can get.
I can overlook some of the ridiculous humor and I am more than happy to accept that they added things to the story in order to explain what Gandalf was doing while separate from the party. but sheesh, enough is enough. Read the rest of this entry